Zero and One got their numerical names to make it easier to identify their relationship as sisters, as they have quite the opposite personalities. Zero won’t be your average girly character. Eventually, there were only two designs that were discarded Yoko believes that the final design with the flower will be a key visual that will give the impression of a unique character.Īdditionally, despite having a female lead for Drakengard 3, the plan was to still retain the gritty feeling of Drakengard, which is why Zero has a a prosthetic arm and the blood in the visual above. Shiba was initially against the idea, and thought that having the protagonist go from male to female was already risky enough, but after thinking about it and how it could be used as an interesting plot device, he gave the green light to Yoko. During the interview, Famitsu asked an interesting question regarding the flower on Zero’s right eye. One of the crucial parts of making Drakengard 3 a different game from its previous titles or Nier was the character design. While a good majority of fans wanted a darker story, similar to that of Nier, Yoko had intentions of doing something a little different, and has gone with it since then. In order to help with the brainstorming process of Drakengard 3, they got help from Square Enix who provided fan questionnaires that asked what kind of game they’d like to see. Shortly after the release of Nier, Cavia have disbanded and the talks of making an actual Drakengard 3 resumed between Shiba and Yoko. However, after working around those plans, the finished product ended up being Nier, which Yoko will always consider his own Drakengard 3. ![]() Shiba reiterated by mentioning that he didn’t just refuse it by himself but that it was the parent company of Cavia, AQ Interactive, that told him it would’ve been impossible at the time. Taro Yoko, formerly of Cavia (devlopers of Drakengard and Nier), had already begun planning out Drakengard 3, but at the time it was Shiba that told him he didn’t want to make it for a console that was about to be left behind for a new generation. ![]() With that in mind, they’ve decided to make a new Drakengard, explaining that passionate gamers are the ones that appreciate a game’s world and story to the fullest.Īfter finishing the development of Drakengard 2, the PlayStation 3’s launch was just around the corner. Takamasa Shiba believes that due to the market recently targeting games at a casual demographic, there’s a void of games for the more dedicated gamers that must be filled. Producer Takamasa Shiba and creative director Taro Yoko recently talked to Famitsu about how they decided to make Drakengard 3 and the idea behind some of the character designs, along with combat details.
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